#ifndef TO_PLAY_STATE_FUNCTOR_H_INCLUDED
#define TO_PLAY_STATE_FUNCTOR_H_INCLUDED 

#include "Game.h"
#include "PlayState.h"
#include "SplashState.h"
#include "Functor.h"

class ToPlayState : public Functor
{
public:
	void operator() (void) { TheGame::Instance()->SetGameState(TheSplashState::Instance()); }
};

#endif